Fast-paced first-person shooter with a movement system that makes you feel free as a bird.

Download Fragility 1.7 Beta
847 MiB; updated: 2024-06-19

Note: This is a beta version; it will be developed in incompatible ways without changing the version number.

Features
  • Many game modes (Deathmatch, Capture-the-flag, Defend-and-control, Bomber-ball, Race) with a lot of mutators (too many to list) which give you variations into almost infinity.
  • Built-in editor lets you edit and create maps together online.
  • Amazing movement system. Seriously, watch the speedrunning bits in the trailer.
  • Free licence.
Will this game work on my computer?
If you use: Linux: Client and server work and are precompiled in the zip file. OpenBSD: It works but you need to compile it. Other operating systems: you need to compile the source code and it may or may not work.
History of the game
This game is based on Red Eclipse 1.6. When that game was developed into version 2, a group of players who preferred the gameplay in 1.6 forked that version. The fork was called Blue Nebula and was developed for a while without making many big changes. Fragility is a fork of Blue Nebula and it is my attempt at improving the things that can be improved without being limited by backwards compatibility.
Goals of Fragility
  • Keep the game running fast on efficient computers.
  • Improve quality and accuracy for better competitive gameplay.
  • Preserve the amazing gameplay mechanics.
  • Improve the looks and usability.
  • Decentralise the game to make it usable in smaller communities where there is a higher trust.
  • Develop a funding strategy that allows full-time work while preserving freedom for the user.
The name "Fragility"
The name is a combination of what this game is mostly about: fragging and agility.
Source code
The source code is included in the zip file with the game. It is written in the C++ and C languages. You can also clone this git repository.

Changelog

Changes in 1.7, compared to 1.6:

Changes in 1.6, compared to the fork from Blue Nebula:

Game Help